1998: The Toll Keeper Story is a narrative-driven game set against the backdrop of Indonesia's 1998 economic crisis, offering players an emotionally charged and immersive experience. The gameplay, inspired by titles like Papers, Please, involves managing toll booth transactions while balancing moral decisions and story progression. Players appreciate the game's meaningful storyline and unique mechanics, which evoke a strong sense of nostalgia and historical reflection. The art style is praised for its charming, locally resonant design that complements the somber setting.
However, several players note usability issues, such as poor UI design where critical information like the rulebook is not easily accessible, and some NPC behaviors feel illogical or repetitive. The narrative sometimes feels overtly sentimental, which detracts from subtlety. Despite these flaws, the game is recognized for its cultural significance, replayability through multiple endings, and emotional depth, making it a notable title in Indonesian gaming history.
Players highly commend the game's engaging and emotionally impactful storyline, which effectively portrays the 1998 Indonesian crisis. The unique gameplay mechanics, reminiscent of Papers, Please but adapted for toll booth management, receive positive remarks for their simplicity and meaningfulness. The art style is described as charming and culturally authentic, enhancing immersion. Additionally, the game's replayability due to multiple endings and branching narratives is appreciated, alongside smooth gameplay and a nostalgic atmosphere that resonates with local players.
Common criticisms focus on the UI and UX design flaws, particularly the inconvenient placement and readability of the rulebook during gameplay. NPC behaviors are often seen as illogical and repetitive, reducing immersion. Some players find the story's emotional elements overly heavy-handed or maudlin, lacking subtlety. The game is also considered somewhat short for its price, with limited branching narrative depth affecting replayability. Minor bugs and the presence of unwanted cameos were also mentioned as detractors.
A narrative simulation game where you play as a mother-to-be working as a toll keeper in the fictional country of Janapa, a nation on the brink of chaos. Navigate daily challenges and make difficult moral choices to survive—all for the sake of your unborn child.