After Inc: Revival is a post-apocalyptic strategy and city-building game set years after a global collapse caused by the Necroa virus. Players lead settlements, balancing resource management, morale, and defense against zombies while completing missions. The game features multiple difficulty levels, leader types, and a progression system unlocking new world features and technologies. While it offers a polished UI, good optimization, and a unique blend of survival and management mechanics, many players find the content limited and repetitive at this early access stage. The gameplay loop revolves around expanding territories, managing stamina, and combating time pressure through an impatience mechanic.
Despite its potential and solid foundation, the game currently feels more like a mobile or incremental game with simplified mechanics and lacks depth and replayability. The community-driven development roadmap promises future updates and content, but many recommend waiting for more substantial additions before purchasing. The game is praised for its atmosphere, challenge, and strategic elements, but criticized for shallow gameplay and intrusive mobile-like energy mechanics.
Players praise After Inc: Revival for its engaging resource management and strategic gameplay, which balances colony building with survival challenges. The game’s polished interface and smooth performance make it accessible and enjoyable on both PC and mobile. The variety of leaders and difficulty levels adds replay value, and the storyline continuing from Plague Inc adds narrative interest. The art style and sound design complement the post-apocalyptic setting, enhancing immersion. Many enjoy the tactical combat and the evolving depth as players unlock new technologies and world features. The community-driven updates and adjustable difficulty are also well received, making the game promising for long-term growth.
Common criticisms focus on the game’s limited content and repetitive gameplay that quickly becomes shallow. Players report a lack of meaningful choices, variety, and strategic nuance, with many missions feeling like rinse-and-repeat scenarios. The impatience/time gating mechanic frustrates players by forcing rushed play and limiting session length. Some find the morale system inconsistent and the combat unbalanced, with RNG sometimes causing unfair game overs. The game is often described as feeling like a mobile or incremental game, which disappoints those expecting a deeper PC experience. Bugs and UI quirks are noted, and many urge waiting for more content and polish before purchase.
Can you rebuild civilisation after a zombie apocalypse? From the creator of Plague Inc. comes a unique blend of strategic simulation, survival city builder and ‘mini 4X’. Build settlements, harvest resources and shape society as you lead Humanity out of the darkness.