Total War: WARHAMMER is a fantasy-themed strategy game blending the classic Total War tactical battles with the rich Warhammer universe. Players control factions in large-scale real-time battles and turn-based campaign management. The game is praised for its engaging gameplay mechanics and epic battle scale, offering a fresh twist to the Total War series by incorporating fantasy elements like magic and unique units.
However, the game faces criticism mainly due to its monetization model. Many factions and campaigns are locked behind expensive DLCs, frustrating players who feel the base game is incomplete without additional purchases. Some users also report optimization issues and AI frustrations. Despite these drawbacks, the game remains a solid entry for fans of strategy and fantasy, with a loyal player base appreciating its depth and replayability.
Players particularly enjoy the strategic depth of the real-time battles and the fantasy setting that differentiates it from other Total War titles. The game's large-scale battles and faction variety provide engaging gameplay experiences. The graphical presentation, while not cutting-edge, effectively conveys the Warhammer atmosphere. Fans of the series appreciate the blend of tactical combat and empire management, alongside the immersive lore and unique faction mechanics.
The main criticism centers on the extensive use of paid DLCs, which lock many factions and campaigns behind additional costs, limiting the base game's content. Optimization issues persist, with some players noting performance struggles even on modern hardware. AI behavior and game balance receive mixed feedback, with some finding the campaign less immersive and battles sometimes frustrating. The pricing strategy and perceived incomplete base game diminish the overall experience for some players.
Addictive turn-based empire-building with colossal, real-time battles, all set in a world of legendary heroes, giant monsters, flying creatures and storms of magical power.