Eco is a unique multiplayer game centered on environmental simulation, collaboration, and community building. Players appreciate its depth, including intricate crafting, trading, and political systems that mimic real-life ecological and economic dynamics. The game encourages teamwork to prevent a meteor strike, requiring players to manage resources and develop sustainable societies. Many users praise its educational value and the immersive experience of working together in a shared world.
However, the game suffers from technical issues like frequent crashes and connectivity problems, especially when joining friends. The player base is relatively small and servers often become inactive after initial progress, which diminishes long-term engagement. Some players find the grind tedious without a committed group, and the game's pricing and monetization model could be improved to attract more players. Despite these flaws, the community-driven gameplay and complex systems offer a rewarding experience for those who invest time and find the right group.
Players highly praise Eco's deep gameplay mechanics involving crafting, trading, and political collaboration that simulate real-world ecology and economics. The game's educational aspect and unique multiplayer experience stand out, especially the need for teamwork to sustain the environment and defeat the meteor.
The variety of professions, government tools, and the ability to engage in community building are also appreciated. Many enjoy the challenge of managing resources and the immersive, realistic systems such as caloric intake and economic transactions. The game's visual style and integration of machines and vehicles add to the engaging gameplay.
Common criticisms include frequent technical issues like crashing and difficulties connecting to friends' games. The small player base leads to many servers becoming inactive, reducing the game's longevity and fun. Players note the grind can be tedious without a strong community, and the current land claim system complicates farming and resource gathering.
Some feel the game’s pricing is too high given its niche appeal and suggest adding cosmetic monetization to attract more players. Others mention the need for better incentives to encourage collaboration and community sustainability. Compatibility issues with certain internet providers also limit accessibility.
Build a civilization of real people, working together to advance society and stop a meteor, all without destroying the ecosystem in the process.