Doors is a short, indie first-person logic puzzle game where players solve a series of deductive reasoning challenges to choose the correct door among many that lead to failure. The core gameplay revolves around interpreting true and false statements on doors to find the one leading to "bacon". Players praise the game's unique concept and well-constructed puzzles, though its brevity—usually around 1 to 2 hours—limits depth and replayability.
The game attempts to blend atmospheric exploration inspired by titles like The Stanley Parable and Portal, featuring minimalistic black-and-white visuals and eerie sound design. However, many players found this narrative and environmental element underdeveloped and disconnected from the puzzle mechanics. Additionally, the presence of an intentionally unachievable achievement has frustrated completionists. Despite these issues, the game offers a satisfying mental challenge for fans of logic puzzles, especially when purchased on sale or at a low price point.
Players particularly appreciate the logic puzzle mechanics, which require careful reasoning and deduction. The puzzles progressively increase in difficulty, culminating in a very satisfying final challenge.
The atmospheric art style—minimalistic, often black-and-white environments—creates a moody and immersive experience. The game’s nods to The Stanley Parable and Portal add charm, with some humorous easter eggs and subtle meta elements.
Many find the interface simple and intuitive, and the autosave feature allows easy retrying without frustration. The game is recommended for those who enjoy brain teasers and logical deduction.
Common criticisms include the game’s short length and lack of substantial replay value once puzzles are solved. The story and narrative elements are seen as thin, confusing, or underdeveloped, with the office exploration section feeling out of place and adding little to the experience.
Players also note some confusing or inconsistent wording in puzzle instructions, which can make solving more frustrating. The presence of an unachievable achievement is widely disliked, seen as a deliberate troll that diminishes completionist satisfaction.
Some find the ambient sounds repetitive and the walking between puzzles tedious. Finally, the humor—especially the recurring bacon joke—is often described as flat or forced.
Doors is a short, atmospheric first person logic game created by a one-man-team. Taking inspiration from Limbo and The Stanley Parable, Doors attempts to bring something new to the puzzle genre.