The Precinct is a top-down, neo-noir police action-adventure set in a stylized 1980s city. Players assume the role of rookie cop Nick Cordell Jr., balancing procedural police work with open-world crime-fighting. The game nails the atmosphere and aesthetic with a vibrant synthwave soundtrack and detailed environments that evoke classic cop films and early GTA vibes. Gameplay involves patrolling on foot, in vehicles, or helicopters, responding to various crimes, performing arrests, and progressing through ranks.
However, many players note the game feels unfinished and repetitive, with frequent AI and partner issues, clunky driving mechanics, and bugs disrupting immersion. The story is considered clichéd and shallow by some, while others appreciate its narrative and RPG-lite progression. The sandbox has potential but is currently limited by a rigid shift system and lack of depth in mission variety. Despite these flaws, the game offers a unique cop experience with charm and promise, especially for fans of the genre and retro style.
Players praise the game's authentic 1980s neo-noir atmosphere, including its vibrant visuals and synth-heavy soundtrack. The open-world patrol gameplay is engaging, with a satisfying mix of procedural police work and action sequences like chases and shootouts. The dynamic city feels alive, offering varied callouts and interactions. The progression system and unlockable gear add a rewarding RPG-lite layer. Many enjoy the partnership mechanic and the game's nostalgic nods to classic cop films and games like GTA and L.A. Noire.
Common criticisms focus on the clunky and inconsistent AI, including unhelpful partners and erratic criminal behavior. Driving mechanics are often described as floaty or frustrating, undermining chase sequences. Bugs and glitches, such as disappearing suspects, stuck vehicles, and mission interruptions, are frequent. The story is seen as clichéd and underwhelming, with uninspired voice acting and presentation. The shift system restricts player freedom, making gameplay repetitive and limiting immersion. Some feel the game lacks depth, variety, and polish to fully realize its potential.
Averno City, 1983. Gangs rule the streets and your father lies restless in his grave. Clean up the city, uncover the truth, and embark on thrilling vehicle chases through destructible environments in this neon-noir action sandbox police game.