Lobotomy Corporation is a uniquely challenging management simulation game that combines horror, roguelike, and puzzle elements within a dystopian corporate setting. Players manage a facility containing supernatural entities called Abnormalities, each with distinct behaviors and risks. The gameplay revolves around trial, error, and strategic management, where a single mistake can cascade into catastrophic consequences, requiring multiple restarts and patience. The game’s difficulty is punishing yet rewarding, with a story that is deeply grim, immersive, and emotionally impactful, seamlessly connecting to its sequels in the Project Moon universe. Its art style juxtaposes cute character designs with unsettling monster visuals, complemented by an atmospheric soundtrack that enhances the eerie mood. While the tutorial is minimal, the experience encourages experimentation and note-taking. Mods are commonly recommended to improve quality of life without reducing difficulty. Overall, Lobotomy Corporation is a niche title that demands dedication but offers a memorable, intense experience for those who embrace its complexity and dark narrative.
Players praise Lobotomy Corporation for its innovative gameplay mechanics that blend management, horror, and roguelike elements, demanding strategic thinking and careful planning. The storyline is lauded as one of the most gripping and emotionally rich in the genre, with a dark, dystopian atmosphere that deeply engages players. The art style effectively contrasts cute characters with disturbing monster designs, creating a unique visual identity. The soundtrack and ambient music are also highly regarded for enhancing the game's tense and eerie atmosphere. Additionally, the game's connection to subsequent Project Moon titles adds narrative depth and continuity, further enriching the experience.
Common criticisms include the game's steep difficulty curve and punishing trial-and-error gameplay, which can lead to frustration and repeated restarts. The minimal tutorial leaves players to learn mechanics through trial, which some find overwhelming. The game’s repetitive gameplay loop and occasional RNG-based difficulty spikes detract from the experience for some. Players also note performance issues such as memory leaks, though mods can mitigate these. Certain Abnormalities are considered poorly balanced or overly frustrating, and the intense micromanagement can feel tedious. Lastly, the bleak and grimdark tone may not appeal to everyone, and the lack of a satisfying ending can be disheartening.
A roguelite monster-management simulation inspired by the likes of the SCP Foundation, Cabin in the Woods, and Warehouse 13. Order your employees to perform work with the creatures and watch as it unfolds; harness greater energy, and expand the facility