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Gary Grigsby's War in the West (WITW) is an incredibly detailed and complex operational-level wargame focusing on the Western Front of World War II from 1943 to 1945. It offers a vast map stretching from Scotland to North Africa and features historically accurate divisions, regiments, and aircraft, including detailed air war mechanics described as "a game within a game." Players manage logistics, reconnaissance, and combat with a high degree of control, from individual squadron loadouts to supply chain management.
However, the game demands a significant time investment and a steep learning curve, with a 300-page manual and long turn durations, especially during air combat phases. Some players find the combat system unrealistic, particularly regarding German defensive capabilities and supply logistics late in the war. The naval aspect is highly abstracted, and some mechanics, like amphibious operations or unit stacking, have limitations. Despite these issues, dedicated players praise its depth, historical accuracy, and rewarding gameplay, though it may not appeal to casual gamers or those unwilling to invest time in mastering its systems.
Players highly praise WITW for its exceptional historical accuracy, including detailed orders of battle and realistic unit representation. The air war system stands out as a complex and engaging feature, allowing intricate mission planning and aircraft management. The game's strategic depth and extensive logistics management provide a rewarding challenge for dedicated wargamers. Many appreciate the game's scale and detail, describing it as a masterpiece and the pinnacle of Western Front WWII gaming. The inclusion of multiple scenarios and DLCs adds replayability and learning opportunities.
Common criticisms include the steep learning curve and overwhelming complexity, which can deter new players. The combat results, especially German defensive resilience and supply handling late in the war, are seen as unrealistic by some, leading to frustration. The naval warfare is overly abstracted, limiting player control. Long air combat resolution times cause downtime and disrupt pacing. Some find the limited offensive options for the Axis and lack of dynamic scenarios reduce replayability. The user interface and automation could be improved to ease micromanagement burdens.
Gary Grigsby's War in the West was released on August 3, 2017.
Gary Grigsby's War in the West was developed by 2by3 Games.
No, Gary Grigsby's War in the West is not currently available on Mac according to our data.
No, Gary Grigsby's War in the West is not currently available on Linux according to our data.
You can buy Gary Grigsby's War in the West on Steam.
Gary Grigsby’s War in the West is the most ambitious and detailed computer wargame on the Western Front of World War II ever made.