Sorry, James is a unique indie puzzle game that combines Sudoku-like logic puzzles with a cryptic narrative delivered through fragmented chat logs. Players take on the role of a hacker decrypting files, but the gameplay mainly revolves around solving progressively challenging puzzles reminiscent of Minesweeper and Sudoku. The game features an immersive old-school hacker aesthetic with atmospheric sound design, though the visual style can be harsh on the eyes for some.
While the puzzles are generally praised for their difficulty curve and originality, the story is often described as confusing, incomplete, and poorly localized with awkward English grammar. Many players find the narrative hard to follow without playing an external demo and watching trailers, which are essential to piece together the plot. The ending is abrupt and leaves many questions unanswered, frustrating those expecting a clear payoff. Overall, the game is recommended mainly for puzzle enthusiasts who enjoy cryptic storytelling and are willing to engage in meta exploration outside the game itself.
Players appreciate the innovative puzzle mechanics that cleverly mix Sudoku and Minesweeper elements, providing a satisfying challenge with a well-paced difficulty curve. The game’s atmospheric sound design and minimalist hacker-themed visuals create an immersive experience that complements the gameplay. The narrative, delivered through non-linear chat logs, adds a mysterious layer that intrigues players who enjoy piecing together stories from fragmented clues. The integration of external elements like the demo and store page as part of the storytelling is seen as a clever meta approach by some.
Common criticisms focus on the confusing and incomplete storyline that lacks a satisfying conclusion and requires external materials to understand. The poor English localization and grammar detract from immersion and make the dialogue feel unnatural. Some players find the gameplay repetitive and occasionally reliant on guesswork rather than pure logic. The initial login mechanic requiring players to find passwords outside the game is seen as frustrating and gatekeeping. Additionally, the visual effects can strain the eyes, and the pacing of the story and puzzles sometimes feels uneven.
Sorry, James was released on November 10, 2017.
Sorry, James was developed by Konstructors.
No, Sorry, James is not currently available on Mac according to our data.
No, Sorry, James is not currently available on Linux according to our data.
You can buy Sorry, James on Steam.
JAMES_GARNER zEiaQe@z1l3