Voidship: The Long Journey is a space roguelike with a strong emphasis on ship customization, crew management, and tactical combat. Players command a generational starship traveling through a procedurally generated galaxy, managing aging crews and upgrading their ship's modules to survive increasingly challenging battles. The game offers two combat control modes (RTS and WASD), a variety of weapons and modules, and a unique "traditions" system that influences crew bonuses and penalties.
Many players praise the strategic depth of ship design and combat, the engaging crew progression system, and the solid blend of FTL-inspired mechanics with new ideas. However, criticisms focus on repetitive encounters, limited content variety, technical bugs, and a sometimes punishing difficulty curve. The game runs smoothly for some but crashes and bugs frustrate others. Overall, it is seen as a promising indie title with room to grow, best purchased on sale for those seeking a tactical space roguelike experience.
Players especially appreciate the strategic freedom in ship building, allowing diverse playstyles from heavy fortresses to nimble glass cannons.
The crew management system adds tension and depth, with officers aging and dying, requiring careful resource and personnel decisions.
Combat is praised for its variety of weapons, RTS and direct control modes, and satisfying visual and sound effects.
The randomly generated maps and modding potential contribute to replayability.
The story and traditions system, while simple, provide a thematic backdrop that many find engaging.
Common criticisms include a lack of content variety, with repetitive events and limited mission types leading to monotony.
Many players report technical issues such as bugs, crashes, sound glitches, and unbalanced enemy spawns.
The difficulty can be punishing with some battles feeling unfair due to enemy positioning or resource scarcity.
Ship building is somewhat constrained by a small grid and limited module variety, and some feel the gameplay loops become tedious over time.
Replay value is limited by predictable events and a lack of meaningful progression beyond ship upgrades.
Design your battleship and fight your way through unforgiving space. This is a tale of a lone spaceship on a centuries-long mission. As the captain, you´ll make strategic decisions, explore unknown sectors, meet allies and enemies, gather resources, technology and crew. To battle stations!