Meridian: New World

Developer : Elder Games
Released:
Platforms :
Indie
Strategy
Meridian: New World Poster

" Nostalgic indie strategy with customizable units and commander abilities but poor AI and bugs "

Meridian: New World Review

Meridian: New World is a real-time strategy game developed mostly by a single person, aiming to evoke nostalgia for classic RTS titles like Command & Conquer and StarCraft. The game features a single faction, customizable unit loadouts, and a story-driven campaign with RPG elements such as commander abilities and crew interactions. It offers decent graphics and sound with some vibrant visuals and metal music, and missions include unique twists like tower defense and stealth. However, the gameplay suffers from critical issues including poor unit pathfinding, unintuitive controls, lack of micromanagement features, and frustrating AI behavior that often leads to units acting suicidal or unresponsive. The campaign is relatively short and sometimes unbalanced, with some missions feeling tedious or near-impossible without precise strategies. The game is still in early access with some bugs and crashes reported, and multiplayer is not yet implemented. Overall, it is a mixed experience that appeals mainly to hardcore RTS fans willing to overlook its flaws and support indie development.

Despite its shortcomings, Meridian offers a solid foundation and interesting mechanics such as weapon customization and commander abilities, showing promise for future improvements.

Highlights

Players praise the game's nostalgic RTS feel reminiscent of classic titles like Command & Conquer and StarCraft.

The graphics are generally considered vibrant and polished for an indie title, with good optimization and smooth performance.

The customizable unit loadouts and commander abilities add strategic depth and variety to gameplay.

The campaign includes interesting and varied missions with some unique gameplay elements such as tower defense and stealth.

Soundtrack and voice acting receive mixed but occasionally positive notes, contributing to the atmosphere.

Many acknowledge the impressive achievement of a mostly single-developer project with ongoing updates.

Criticisms

Common criticisms focus on poor unit pathfinding and AI, causing units to separate, get stuck, or act suicidal.

Controls are often described as clunky, unintuitive, and lacking standard RTS features like patrol commands, attack-move, and effective unit grouping.

The campaign is short, sometimes unbalanced, and includes frustrating missions that rely on precise timing or patterns.

Multiplayer is absent, limiting replayability.

Several players report bugs, crashes, and technical issues, especially on certain operating systems.

The story and voice acting are seen as uninspired or poorly executed, reducing narrative engagement.

Some feel the game fails to innovate meaningfully and does not meet modern RTS standards.

Pros

  • Nostalgic RTS gameplay reminiscent of classic Command & Conquer and StarCraft.
  • Customizable unit loadouts offer strategic variety and player choice.
  • Commander abilities add tactical depth and are usable anytime on the map.
  • Vibrant and polished graphics for an indie title with smooth performance.
  • Interesting and varied campaign missions including tower defense and stealth.
  • Good optimization with fast loading times on modest hardware.
  • Engaging soundtrack with metal music fitting the sci-fi theme.

Cons

  • Poor unit pathfinding causes frequent getting stuck and splitting of groups.
  • Units often act suicidal, chasing enemies they cannot damage effectively.
  • Lack of basic RTS features like patrol, hold position, and attack-move commands.
  • Frustrating AI behavior with units ignoring some attack orders or buildings.
  • Campaign is short, unbalanced, and includes tedious or near-impossible missions.
  • Only one faction and limited unit variety reduce strategic diversity.
  • No multiplayer mode currently available, limiting replayability.

Rating Criteria

Story
Difficulty
Graphics
Duration
Stability
Worth the Price

Slip into the role of Daniel Hanson, commander of the first mission to a remote planet called Meridian. Assured of the fact that the planet is uninhabited, the unexpected reception of a distress call from the surface could mean many things, none of which you are prepared for.

Release Date Sep 26th 2014
Publisher Headup
Developer Elder Games
Required Age 0+
Platforms
Nostalgic
Customizable
Pathfinding
A I
Bugs

User Reviews

Mixed (192)
48% Positive 52% Negative

Online Reviews

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Metacritic
43